Indie to a fault – an Outward feature
From the off, Outward makes it clear that it won’t be one of your more typical Western RPGs. If you don’t pay the above fine to your village on time, or obtain another way of being let off, you lose access to all the amenities the village provides. You don’t start with much gear, so going out into the world to explore almost guarantees you’ll get your behind handed to you by the various enemies.
Read more "Indie to a fault – an Outward feature"